Archive for 'general'

Propane Level Indicator

Menu -> Home, Outdoor

With the summer grilling season just around the corner lots of people will be uncovering their grills, cleaning them up and firing up the propane for a perfectly seared steak or hamburger. If you’re getting ready to fire up your [more...]

Marshmallow Shooter

Menu -> Outdoor, Toys

Food fights can be fun or they can be a disaster. Food fights in the school cafeteria usually end in disaster while food fights at a picnic usually end in laughter and a hosing down. Add to the fun of [more...]

Remote Control Mini Helicopter

Menu -> Toys, Remote Control

If you are looking for the newest and latest in RC Helicopters, look no further. You have found the Mini Cobra RC Helicopter, one of the most improved micro 4-channel fixed pitch helicopters.

The Mini Cobra is a must-have RC [more...]

Sony E-Book Reader

Menu -> Computer Accessories, Electronics

The newest technology in lesiure activities allows you take several books with you anywhere without having to carry a large bag or backpack. E-Book Readers are a great gadget for those that love to read whenever and wherever they want. [more...]

Heated Mattress Pad

Menu -> Electronics, Home

Staying warm in the dead of winter can sometimes be a struggle, especially if you are trying to save money by not turning the furnace up too high. One device that might help you stay warm and cuddly at night [more...]

Music Melody Composer

Menu -> Toys

Kids and adults alike enjoy the challenge of building things. Everything from Lincoln Logs to Legos has provided hours of entertainment and the joy of completing a project. Now with the Quadrilla Music Melody Composer you can combine the fun [more...]

Six cores. Twelve threads. A new flagship processor in Intel’s stable. Here at GDC in San Francisco, the world’s most widely recognized chip maker is dishing out its latest desktop CPU, and to say it’s a niche device would be greatly understating things. We spoke to a number of Intel bigwigs at tonight’s media event, and everyone confessed that the Core i7-980X Extreme Edition was a low quantity, high performance device aimed specifically at gamers and content editors that simply refuse to live anywhere other than on the cutting edge. Intel’s planning on selling these in retail, standalone form for $999 (MSRP), while they’ll soon be available in a variety of gaming rigs from the likes of Dell, Alienware and whoever else wishes to keep with the times. As for Apple? The company stated that Steve and Company “sort of call their own shots,” and that we’d have to dig at Apple if we really wanted to know what their refreshed Mac Pro would hold. We chuckled, nodded in understanding, and then learned that this here slab of silicon is a bit ahead of the software out there, with Intel noting that only games optimized for 12-thread use and benchmarking utilities that did likewise would really demonstrate the performance boost. ‘Course, anyone who spends a great deal of time multitasking will appreciate the extra headroom, and power users can always find ways to make use of more horsepower. Oh, and for what it’s worth, the company stated that this will be its lead desktop chip for some time to come, and if you’re looking for a mobile version in the near future, you can keep dreaming.

As for the critics? Just about everyone with a benchmarking license managed to get one of these in-house, and everyone seems to feel (mostly) the same way. There’s no denying that this is Intel’s speediest consumer chip ever, but you won’t find 50 percent boosts just anywhere. Yet. When the software catches up, though, there’s no doubt that this chip will make even the other Core i7s look downright sluggish. 50 percent more cores and 50 percent more threads than the prior kings of the line leads to fantastic gains when serious number crunching is involved (audio and video editors, we’re staring at you), with some tests showing upticks in the 30 to 50 percent range. As a bonus, the power consumption here is also extremely reasonable, with the shift to 32nm enabling it to even use less power in some circumstances when compared to the Core i7-975 Extreme Edition. Dig into the glut of reviews below if you’ve got a cool grand with “chip upgrade” written on it — you’ll be glad you did.

Read – Hot Hardware
Read – AnandTech
Read – Techgage
Read – Computer Shopper
Read – Bit-Tech
Read – PC Perspective
Read – Neoseeker
Read – Hardcoreware
Read – TweakTown
Read – PC World
Read – TechReport
Read – Benchmark Reviews
Read – Hardware Canucks
Read – Overclockers Club

Intel’s Core i7-980X Extreme Edition ‘Gulftown’ review roundup originally appeared on Engadget on Thu, 11 Mar 2010 00:06:00 EST. Please see our terms for use of feeds.

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At last, we’ve felt Sony’s long awaited motion controller, now at last officially known as “PlayStation Move,” in our unworthy, sweaty hands. We have a bunch of videos on the way, but for now you can revel in our first close-ups of the controllers in the gallery below. Here are some of our initial thoughts:

  • The controllers are light. Much more akin to the DualShock3 than the Wiimote in heft, and we’re guessing that’s due to Sony’s continued love of rechargeable batteries.
  • The main controller does have some subtle vibration (not DualShock or Wiimote level, but present), but we’re not sure yet about the subcontroller.
  • We hate to say this about “pre-alpha” software, but we’re feeling lag. An on-rails shooter we tried out, dubbed The Shoot, was discernibly inferior to shooting experiences we’ve had on the Wii, both in precision and refresh rate of the aiming cursor.
  • The gladiator game is about as fun as it looks, we’ll have video after the break momentarily. Unfortunately, while it’s less of a defined experience than something like the sword game on Wii Sports Resort, you’re still working through a library of sensed, pre-defined actions instead of a true 1:1 fighting game with simulated physics. Not that it isn’t possible with PlayStation Move, just that it’s not this.
  • The lightness of the controllers means we might be feeling less of that Wiimote fatigue, always a good thing! There’s an aspect of the controller that feels a little cheap, but at the same time we wouldn’t call it fragile.
  • As far as we can tell, the control scheme for Socom 4 is quite similar to dual-controller shooter setups on the Wii, with the camera moving based on your aiming cursor hitting the edge. It’s hard to see this as the preferred hardcore setup, but we’re told it’s configurable, so we’ll try and see what else is on offer.
  • The system seemed to have a bit of trouble understanding the configuration of our body in a swordfighting stance: even though we selected “left handed,” it was putting our sword arm forward instead of our shield. Right-handers didn’t seem to have similar problems, and we’re sure this will be ironed out in time, but it certainly shows that the controllers aren’t magical in their space-detection prowess.
  • As would be expected, you’re supposed to stand relatively center on the TV, and at a certain optimal distance. The system is forgiving, but there’s a sweet spot that users will undoubtedly have to learn.
  • Lag is less prominent on Socom 4, and we’d say we’re pretty accurate with the controller already, though the framerate choppiness of this pre-alpha build obviously hampers that a bit. We did get a slight feel of being in “scene to scene” shootouts instead of a free-roaming FPS, perhaps a design choice to mitigate the limited camera movement offered by the controller, but we’ll have to see more levels to know for sure.

Update: We added in a longer video — are you ready for three minutes of nonstop excitement?

Update, final edition: We’ve got a new video with close-up walkthroughs of the controllers and some in-depth gameplay of Socom 4.

Continue reading PlayStation Move first hands-on (update: video!)

PlayStation Move first hands-on (update: video!) originally appeared on Engadget on Wed, 10 Mar 2010 23:58:00 EST. Please see our terms for use of feeds.

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Think we’d all be better off if HTML5 could somehow instantly replace Flash overnight? Not necessarily, according to a set of comparisons from Jan Ozer of the Streaming Learning Center website, which found that while HTML5 did come out ahead in many respects, it wasn’t exactly a clear winner. The tests weren’t completely scientific, but they did find that HTML5 clearly performed better than Flash 10 or 10.1 in Safari on a Mac, although the differences were less clear cut in Google Chrome or Firefox. On the other hand, Flash more than held its own on Windows, and Flash Player 10.1 was actually 58% more efficient than HTML5 in Google Chrome on the Windows system tested. As you may have deduced, one of the big factors accounting for that discrepancy is that Flash is able to take advantage of GPU hardware acceleration in Windows, while Adobe is effectively cut out of the loop on Mac — something it has complained about quite publicly. According to Ozer, the differences between HTML5 and Flash playback on a Mac could be virtually eliminated if Flash could make use of GPU acceleration. Hit up the link below for all the numbers.

HTML5 vs. Flash comparison finds a few surprises, settles few debates originally appeared on Engadget on Wed, 10 Mar 2010 23:36:00 EST. Please see our terms for use of feeds.

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Ready to graduate from DJ Hero? Got a house payment handy? Then Pioneer would like to show you the way to the pros. Say hello to the DJM-2000, a four-channel digital mixer built around a 5.8-inch multitouch screen and sporting enough knobs, buttons and sliders for a NASA launch sequence. Designed to play nice with the matching CDJ-2000 players Pioneer released last year, the unit features an integrated audio effects suite with six dedicated processors and several intriguing modes for multitouch music control. While the mixer has the traditional crossfade slider that allows DJs to assign a certain percentage of the output to channels on the left and right, the DJM-2000 debuts with “frequency mix,” a mode that lets DJs assign within seven narrow frequency bands as well by manipulating virtual sliders on the touchscreen, and a “sidechain remix” mode that uses the screen to apply custom effects in real time. Yeah, it’s not as wild as some other touchscreen DJ rigs we’ve seen, but at least this one’s for sale: Pioneer says the mixer will retail for $3000 this June. Droolworthy video demonstrations after the break.

Continue reading Pioneer DJM-2000 digital mixer sports multitouch screen, per-frequency mixing delight

Pioneer DJM-2000 digital mixer sports multitouch screen, per-frequency mixing delight originally appeared on Engadget on Wed, 10 Mar 2010 22:32:00 EST. Please see our terms for use of feeds.

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